I'm not quite sure how many people have tried, but I hope this is helpful to
those who haven't or those who are thinking about putting an arena in their
scenario.

	I decided to place an arena in a town in my scenario, as a sort of diversion
for people who wanted to meander. This is how to make one, and it's very
simple. You can have up to 10 arena monster groups, with a limit of 30
monsters total on the level. There might be ways around this, but it's
unlikely that a player will keep playing more than 10 times, or that you can
think up enough different groups of creatures. I made the arena using
Increment Flag. Set the first node for increment flag (x,x) by 1 (increasing).
The next node is under If-Then: Stuff Done Flag? Make this look for (x,x) at
your highest # (for example, 9. which means that you have 9 monster groups).
If 9, then use One-Time Town Enc. to call up Enc. 9. If less than 9, then
Stuff Done Flag? (x,x) for 8. If 8, then use One-Time Town Enc. to call up
Enc. 8. If less than 8, then Stuff Done Flag? (x,x) for 7.... all the way
until Stuff Done Flag? (x,x) for 1.

This is a quick way to make a fun little diversion for your scenario. And make
sure the monsters drop some sort of gold, or else it'll be no fun!
Another note: Make sure that if you have windows in your arena room, that
NPC's aren't visible... or else your monsters will attack town people! Also,
in my version, I have a gate that opens when you step next to it, but there
are runes to prevent the monsters from leaving and rampaging the town. 

Good luck!
Clara
suneun@aol.com, Clara_Kim@brown.edu
